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You and your partner will travel back in time to meet in the 18th century as a pair of ardent lovers who hide to unleash all their lust and passion for the rooms of a great Rococo palace with the Fantasy Play game.
To begin, each of the groups of cards are shuffled and placed in their corresponding place on the board, with the exception of the “Questions”, “Forfeit cards” and the credits, which will be placed next to the board, in a neutral zone between both players.
Each of the players takes a black “Fantasy” card and writes on it the fantasy that they would like to carry out. Then he must hide it in any of the nine themed rooms on the board, among the rest of the cards, without the other member of the pair seeing where. It can be a fantasy that takes place when the game is over, or one that takes place on another day.
Players choose the dynamics of the game. They can play around the board, answering questions or taking tests for as long as they want, or they can go into the different rooms and carry out the corresponding tests until they find the Fantasy card that the couple has hidden.
The used cards will be left again in their corresponding pile, below all of them. In the cards where XXX appears, the hourglass (60 seconds) should be used to time the indicated test. Once everything is ready, the clock will be turned around and the test will begin.
Credits (coins with the Secret Play symbol) are obtained by correctly answering the questions on the “Questions” cards and by passing some of the tests on the “Forfeit cards”. Watch out! Credits may also be lost on some of the tests. These coins can be exchanged at any time for a garment of the other player, taking into account that each garment costs two credits.
The different rooms of the palace are entered through the corresponding box, marked with a white arrow on a black background. In this way, if the dice has come out for example 4, we will count 2 squares, the number 3 will be the one with the arrow with a black background and the number 4 the room where you wanted to enter. Exactly scored rooms are accessed.
If a player wants to repeat in a room that he has just visited, he must leave and re-enter again. The player who first manages to find the "Fantasy" card of his partner inside one of the rooms, will be the winner. He will get as a reward the pleasure of satisfying the hidden fantasy of his partner.
Start of the game: Both players roll their dice and the one with the highest number begins, starting from the “Start” box. In the event of a tie, the first to remove an item of clothing will start. The player who starts the game will advance as many squares as the dice indicate. He can go in any direction (up, down, right, left, or diagonally). He must do what the color of the square where he falls indicates, and then it will be the second player's turn.
Meaning of the boxes:
Meaning of the rooms:
It is suggested to have:
The set contains:
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